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Старый 31.07.2008, 21:37   #1
-=Antex=-
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-=Antex=- is just really nice-=Antex=- is just really nice-=Antex=- is just really nice-=Antex=- is just really nice-=Antex=- is just really nice
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По умолчанию Новые Классы

Gravity уже опубликовала изображения для новых классов:



хоть какой-то прогресс =) Думаю осенью уже выйдет заветный патч!



<- METALLICA FOREVER ->
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Старый 31.07.2008, 21:39   #2
Mike Killer
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хы... не удивил... баянчег)))... мне дажке показали какие новые уматные скилы у них есть)))
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Старый 31.07.2008, 21:45   #3
-=Antex=-
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-=Antex=- is just really nice-=Antex=- is just really nice-=Antex=- is just really nice-=Antex=- is just really nice-=Antex=- is just really nice
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ну выложи



<- METALLICA FOREVER ->
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Старый 31.07.2008, 21:54   #4
Mike Killer
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не-а... не буду))) фиг Вам))))
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Старый 04.08.2008, 16:15   #5
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Farsight
Passive Skill
Perfectly trained hearing and sight skills will allow the marksman to see enemies further away then others.
Level 1: Enables Farsight
(Skill will allow the player to 'Zoom' further out then normal so that they may see more
of the map around them. But also, where other clients with 'Zoom hacks' would be able to do
this, the Farsight skill will allow the player to actually see monsters that are further
away from him, which a 'Zoom hack' could not do)

Умение позволяет видеть еще дальше

Marksmanship
Passive Skill
With the extensive training and experience a Marksman has, he/she is much more accurate
and deadly with the bow. Marksmanship stacks with all other skills, including Vultures Eye,
Owls Eye, Improve Concentration, and all buffs.
NOTE: Skill only works with a bow equipped.
Level 1: +1 Range, +2% Accuracy, +5 Damage
Level 2: +1 Range, +4% Accuracy, +10 Damage
Level 3: +2 Range, +6% Accuracy, +15 Damage
Level 4: +2 Range, +8% Accuracy, +20 Damage
Level 5: +3 Range, +10% Accuracy, +25 Damage
Level 6: +3 Range, +12% Accuracy, +30 Damage
Level 7: +4 Range, +14% Accuracy, +35 Damage
Level 8: +4 Range, +16% Accuracy, +40 Damage
Level 9: +5 Range, +18% Accuracy, +45 Damage
Level 10: +5 Range, +20% Accuracy, +50 Damage
(Skill buffs stack with all other equip/skill/blessing bonuses)

Повышение дальности стрельбы, точности, увеличение ущерба. Умение работает с другими умениями: Vultures Eye, Owls Eye, Improve Concentration и кастами.

Headshot
Active Skill
Consumes 35SP and 1 Arrow
Requires Level 10 Marksmanship
With a single, precisely aimed shot, a Ranger can fire a single arrow into the skull of an enemy, dealing fatal damage.
Level 1: 35% Chance to hit, 1000% Damage
Level 2: 45% Chance to hit, 1000% Damage
Level 3: 55% Chance to hit, 1000% Damage
Level 4: 65% Chance to hit, 1000% Damage
Level 5: 75% Chance to hit, 1000% Damage
Level 6: 85% Chance to hit, 1000% Damage
Level 7: 85% Chance to hit, 1100% Damage
Level 8: 85% Chance to hit, 1200% Damage
Level 9: 85% Chance to hit, 1300% Damage
Level 10: 85% Chance to hit, 1400% Damage
(Skill has a slight delay which lessens the greater DEX the user has, with 99DEX the delay is 1.5 seconds)

Фатальный ущерб мобу всего лишь одной стрелой. При DEX=99 задержка после скила будет 1,5 секунды.

Hide
Active Skill
Consumes 10SP and continually drains SP while hiding
A Ranger can blend in with his/her surroundings and become invisible for a time.
Level 1: 30 Sec Duration, 1SP per 5 seconds
Level 2: 60 Sec Duration, 1SP per 6 seconds
Level 3: 90 Sec Duration, 1SP per 7 seconds
Level 4: 120 Sec Duration, 1SP per 8 seconds
Level 5: 150 Sec Duration, 1SP per 9 seconds
(Skill is the same as the theifs 'Hiding' skill)

Возможность спрятаться (наподобие скилла Hiding у воров)

Sniper Shot
Active Skill
Consumes 50SP and 1 Arrow
Requires Level 1 Hide
A hidden Ranger can surprise an enemy by firing from a concealed position. Skill will reveal the user immediatly from his position.
Level 1: 300% Hit, 150% Damage, 6% Chance to Stun an Enemy
Level 2: 300% Hit, 150% Damage, 12% Chance to Stun an Enemy
Level 3: 300% Hit, 150% Damage, 18% Chance to Stun an Enemy
Level 4: 300% Hit, 150% Damage, 24% Chance to Stun an Enemy
Level 5: 300% Hit, 150% Damage, 30% Chance to Stun an Enemy
Level 6: 300% Hit, 150% Damage, 36% Chance to Stun an Enemy
Level 7: 300% Hit, 150% Damage, 42% Chance to Stun an Enemy
Level 8: 300% Hit, 150% Damage, 48% Chance to Stun an Enemy
Level 9: 300% Hit, 150% Damage, 54% Chance to Stun an Enemy
Level 10: 300% Hit, 150% Damage, 60% Chance to Stun an Enemy
(Skill removes Hidden Status. Stun chance against MVPs is halved.)

Вы можете стрелять из состояния Hide, одновременно выходя из этого состояния. Существует вероятность застанить моба, причем даже МВП-монстра. Представьте, застанненного МВП???

Phantom Arrow Rain
Active Skill
Consumes 12SP
Requires Level 10 Sniper Shot
A hidden Ranger can surprise an enemy by firing from a concealed position. Skill will reveal the user immediatly from his/her position. Uses no arrows, 7x7 cell range, 9 hits.
Level 1: 300% Hit, 1000% Damage, 6% Chance to Stun an Enemy
Level 2: 300% Hit, 1100% Damage, 12% Chance to Stun an Enemy
Level 3: 300% Hit, 1200% Damage, 18% Chance to Stun an Enemy
Level 4: 300% Hit, 1300% Damage, 24% Chance to Stun an Enemy
Level 5: 300% Hit, 1400% Damage, 30% Chance to Stun an Enemy
Level 6: 300% Hit, 1500% Damage, 36% Chance to Stun an Enemy
Level 7: 300% Hit, 1600% Damage, 42% Chance to Stun an Enemy
Level 8: 300% Hit, 1700% Damage, 48% Chance to Stun an Enemy
Level 9: 300% Hit, 1800% Damage, 54% Chance to Stun an Enemy
Level 10: 300% Hit, 1900% Damage, 60% Chance to Stun an Enemy
(Skill removes Hidden Status. Stun chance against MVPs is halved.)

Насколько я понимаю, выходя из состояния Hide вы можете выпустить 9 стрел по мобу.
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Старый 04.08.2008, 16:17   #6
Stockton
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High Wiz > Warlock (3/9 Skills shown here)

Channel Orb
Passive Skill
This skill enables the use of the Sorcerer-only weapon Orbs, a powerful magical weapon.
Level 1: Enables the use of Orbs

Скилл позволяет использовать оружие Orbs.

Shockwave
Active Skill
SP Cost Varies
Sorcerers may channel a great deal of electrical energy to damage and repel his/her enemies.
Level 1: 100SP Cost, Damage of One Thunderbolt
Level 2: 95SP Cost, Damage of Two Thunderbolt
Level 3: 90SP Cost, Damage of Three Thunderbolt
Level 4: 85SP Cost, Damage of Four Thunderbolt
Level 5: 80SP Cost, Damage of Five Thunderbolt
Level 6: 75SP Cost, Damage of Six Thunderbolt
Level 7: 70SP Cost, Damage of Seven Thunderbolt
Level 8: 65SP Cost, Damage of Eight Thunderbolt
Level 9: 60SP Cost, Damage of Nine Thunderbolt
Level 10: 55SP Cost, Damage of Ten Thunderbolt

Ущерб от использования умения Thunderbolt

Magic Destruction
Active Skill
SP Cost Varies
Sorcerers may channel a great deal of electrical energy to damage and repel his/her enemies enemies.
Much like Magic Crasher, can be affected by element of the rod, attack size and race attack cards.
Level 1: 100SP Cost, Damage of 3 Thunderbolt, +300% MATK, 2 meteors
Level 2: 95SP Cost, Damage of 4 Thunderbolt, +450% MATK 3 meteors
Level 3: 90SP Cost, Damage of 5 Thunderbolt, +600% MATK 3 meteors
Level 4: 85SP Cost, Damage of 6 Thunderbolt, +750% MATK 4 meteors
Level 5: 80SP Cost, Damage of 7 Thunderbolt, +900% MATK 4 meteors
Level 6: 75SP Cost, Damage of 8 Thunderbolt, +1050% MATK 5 meteors
Level 7: 70SP Cost, Damage of 9 Thunderbolt, +1200% MATK 5 meteors
Level 8: 65SP Cost, Damage of 10 Thunderbolt, +1350% MATK 6 meteors
Level 9: 60SP Cost, Damage of 11 Thunderbolt, +1500% MATK 6 meteors
Level 10: 55SP Cost, Damage of 12 Thunderbolt, +1650% MATK 7 meteors
(Skill casts and hits all enemies in a 14x14 radius, and pushes them outside of the 14x14 area surrounding the caster, just as fire wall would. But the skill does not last, hits only many, and will only repel all enemies a single time.)

Наподобие скила Magic Crasher, элемент атаки зависит от элемента одетого оружия. Существует возможность оттолкнуть моба.

Bleeding Massacre
Active Skill
SP Cost Varies
The most feared power of the Sorcerer is his/her ability to cast magic that is the exact opposite of a priests Heal spell. This spell is the same as heal in SP costs as well as the amount healed. But instead of healing all and damaging the undead...the undead are healed and all others are damaged.
Level 1: Same as heal
Level 2: Same as heal
Level 3: Same as heal
Level 4: Same as heal
Level 5: Same as heal
Level 6: Same as heal
Level 7: Same as heal
Level 8: Same as heal
Level 9: Same as heal
Level 10: Same as heal
(Skill works exactly the same way as heal. Same cast time, same SP cost, same amount healed. All except the undead property or those with undead armor take damage, and the undead are healed. This spell will do the same damage upon anything, MDEF does not protect one, the only way to protect against it is to wear Undead armor.)

Аналогично умению Heal, только наоборот.

---------------------------------------------------------

High Priest > Archbishop (3/9 Skills shown here)

Holy Vitality
Passive Skill
A cleric can be protected through supernatural means, an aura surround him/her and giving them great vitality.
Level 1: 5% Protection against Status, +4% Max HP
Level 2: 10% Protection against Status, +8% Max HP
Level 3: 15% Protection against Status, +12% Max HP
Level 4: 20% Protection against Status, +16% Max HP
Level 5: 25% Protection against Status, +20% Max HP
(Status protection works on ALL negative effects. Protection % is added to normal protection through vitality. Example: If through Vitality Bonuses a stun effect from Hammerfall would normally have a 50% chance of stunning the Cleric, with Level 5 Holy Vitality added, it would increase the effectiveness of his/her Vitality to 125%, making the final chance of being stunned 62%.)

Добавляет большей защиты от негативных статусов.

Greater Turn Undead
Active Skill
35SP Consumed
With holy magic far stronger then that of a Priests, Greater Turn Undead works just the same as Turn Undead, except that it effects all Undead monsters in a 14x14 radius surrounding the caster.
Level 1: Same as Turn Undead Level 1, hits all monsters.
Level 2: Same as Turn Undead Level 2, hits all monsters.
Level 3: Same as Turn Undead Level 3, hits all monsters.
Level 4: Same as Turn Undead Level 4, hits all monsters.
Level 5: Same as Turn Undead Level 5, hits all monsters.
Level 6: Same as Turn Undead Level 6, hits all monsters.
Level 7: Same as Turn Undead Level 7, hits all monsters.
Level 8: Same as Turn Undead Level 8, hits all monsters.
Level 9: Same as Turn Undead Level 9, hits all monsters.
Level 10: Same as Turn Undead Level 10, hits all monsters.
(Success chance formula is the same as Turn Undead.)

Умение аналогично Turn Undead, только действует на площади, а не на конкретном монстре.

Divine Heal
Active Skill
75SP Consumed
Calling upon the powers of the light, a Cleric may cast powerful healing magic to fully heal a target as well as cure all bad status effects. It has
the chance of instant death against Undead Property, won't work on bosses but deal huge amounts of damage
Level 1: Divine Heal
(Skill has a very small cast time. With 70+ DEX, the cast time is insant)

Умение позволяет снимать все негативные статусы, позволяет убить монстра с Undead Property, не работает против боссов, но наносит большой ущерб.

---------------------------------------------------------------

Sin Cross > Guillotine Cross (4/8 Skills shown here)

Small Arms Mastery
Passive Skill
After years of training, a Guillotine Cross may recieve profeciency bonuses for the dagger and surigum weapon types.
Level 1: +10 ATK
Level 2: +20 ATK
Level 3: +30 ATK
Level 4: +40 ATK
Level 5: +50 ATK
Level 6: +60 ATK
Level 7: +70 ATK
Level 8: +80 ATK
Level 9: +90 ATK
Level 10: +100 ATK
(Skill stacks with all other bonuses, and adds an ATK value that ignores DEF)

Увеличенный ущерб, если одето оружие класса dagger или surigum

Stab and Twist
Active Skill
Consumes 30SP
With either a surigum or a dagger, the Guillotine Cross may forcefully stab an enemy, causing massive damage.
Level 1: 200% AtK
Level 2: 300% ATK
Level 3: 500% ATK
Level 4: 700% ATK
Level 5: 900% ATK
(Skill has a delay at the end, with 99DEX+ the skill delay is removed)

Наносит ущерб, если одето оружие класса dagger или surigum. Существует задержка после использования умения, при DEX 99+ задержки нет.

Black Shadow
Active Skill
Consumes 35SP
Using the dark powers within the body of every Guillotine Cross, he/she may become perfectly hidden.
When Black Shadow is used, the Guillotine Cross may walk freely and be invisible from every form of Sight and Ruwach, undetectable until the skill runs out or the Shadow uses a skill/attacks.
Level 1: 30 Second Perfect Hide
Level 2: 50 Second Perfect Hide
Level 3: 70 Second Perfect Hide
Level 4: 90 Second Perfect Hide
Level 5: 120 Second Perfect Hide

Умение наподобие Hide, только вас не смогут обнаружить, применяя против вас умения Sight или Ruwach.

Slit Throat
Active Skill
Consumes 55SP
Using a dagger or a surigum, the Guillotine Cross may cut the throat of a weakened opponent, killing them instantly. Skill always has a 2 second cast time.
Level 1: Enemy must have 10%HP, 50% Chance of Success
Level 2: Enemy must have 12%HP, 55% Chance of Success
Level 3: Enemy must have 14%HP, 60% Chance of Success
Level 4: Enemy must have 16%HP, 65% Chance of Success
Level 5: Enemy must have 18%HP, 70% Chance of Success
Level 6: Enemy must have 20%HP, 75% Chance of Success
Level 7: Enemy must have 22%HP, 80% Chance of Success
Level 8: Enemy must have 24%HP, 80% Chance of Success
Level 9: Enemy must have 26%HP, 80% Chance of Success
Level 10: Enemy must have 30%HP, 80% Chance of Success

Если одето оружие класса dagger или surigum, существует шанс мгновенно убить моба. Время каста - 2 секунды.
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Старый 04.08.2008, 16:18   #7
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Lord Knight > Rune Knight (4/7 Skills shown here)

Two-Handed Sword and Spear Perfection
Passive Skill
Through years of perfection, the Rune Knight may perfect his/her Two-handed swordsmenship.
Level 1: +15 ATK, +4% MHP, +5% HP RecoveryP, +200 MHP
Level 2: +30 ATK, +8% MHP, +10% HP Recovery, +400 MHP
Level 3: +45 ATK, +12% MHP, +15% HP Recovery, +600 MHP
Level 4: +60 ATK, +16% MHP, +20% HP Recovery, +800 MHP
Level 5: +75 ATK, +20% MHP, +25% HP Recovery, +1000 MHP
Level 6: +90 ATK, +24% MHP, +30% HP Recovery, +1200 MHP
Level 7: +105 ATK, +28% MHP, +35% HP Recovery, +1400 MHP
Level 8: +120 ATK, +32% MHP, +40% HP Recovery, +1600 MHP
Level 9: +135 ATK, +36% MHP, +45% HP Recovery, +1800 MHP
Level 10: +150 ATK, +40% MHP, +50% HP Recovery, +2000 MHP
(Skill is the same as all other mastery skills)

Скилл добавляет ATK, Max HP и HP Recovery

War Leadership
Passive Skill
A Baron is a natural leader. With this skill, when a Baron leads his party to battle, the parties moral will be boosted.
Level 1: +5% Bonus to all stats of each party member but the Baron
Level 2: +10% Bonus to all stats of each party member but the Baron
Level 3: +15% Bonus to all stats of each party member but the Baron
Level 4: +20% Bonus to all stats of each party member but the Baron
Level 5: +25% Bonus to all stats of each party member but the Baron
(Baron must be on the map for this to take effect. All stats are effected. Does not work on other barons in the party. If the Rune Knight leads a party and there are 3 members in it on the same map and all have 100 of each stat, and the Barons Leadership is level 5, the stats will be boosted to 125 each. Base stat only.)

Присутствие Baron в пати (и на локации соответственно) добавляет каждому игроку пати бонус к базовым статам. В примере сказано, что если в пати 3 игрока, у всех базовые статы по 100, то на 5 лвл умения у каждого игрока будет по 125 статов.

Battle Cry
Active Skill
55SP per use
The Baron may motivate himself and his fellow party members by letting out a cry before going into battle.
Level 1: +5% ASPD, +5% Damage, +5% Perfect Flee, Lasts 25 seconds
Level 2: +10% ASPD, +10% Damage, +10% Perfect Flee, Lasts 35 seconds
Level 3: +15% ASPD, +15% Damage, +15% Perfect Flee, Lasts 45 seconds
Level 4: +20% ASPD, +20% Damage, +20% Perfect Flee, Lasts 55 seconds
Level 5: +25% ASPD, +25% Damage, +25% Perfect Flee, Lasts 60 seconds
(Skill is 'Adrenaline Rush' on steroids. Works the same way, with better boosts.)

При использовании этого умения, повышаются ASPD, Damage, Perfect Flee каждого игрока пати.

Pain for Zeny
Passive Skill
A Baron can gain the ability to convert a bit of the damage he does per attack into zeny.
Level 1: 5% of Damage done to zeny
Level 2: 10% of Damage done to zeny
Level 3: 15% of Damage done to zeny
Level 4: 25% of Damage done to zeny
Level 5: 35% of Damage done to zeny
(Skill does not add damage or reduce damage, merely adds every hit to zeny. At level 5, if the Baron hits an enemy and deals 1000 damage, the Baron will be given 350 zeny automatically. Always works, but not on players.)

Умение позволяет конвертировать нанесенный ущерб в зени. Если Барон нанес 1000 ущерба, то он получит 350 зени. Не работает на других игроков.
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Старый 04.08.2008, 16:41   #8
crash
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жесть..... я даж представить немогу какое гв будет
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Старый 04.08.2008, 16:43   #9
Boris The Blade
Я - хэдкраб!
 
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Boris The Blade is just really niceBoris The Blade is just really niceBoris The Blade is just really niceBoris The Blade is just really nice
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*dont flood* (Antex)



http://fx.snc.ru/download/Boris/userbar.jpg
Админы, юзайте bb-коды!

Последний раз редактировалось -=Antex=-; 04.08.2008 в 19:49.
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Старый 08.08.2008, 12:52   #10
F*cker
a.k.a D.cent
 
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F*cker is a glorious beacon of lightF*cker is a glorious beacon of lightF*cker is a glorious beacon of lightF*cker is a glorious beacon of lightF*cker is a glorious beacon of light
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я как бы не играю но варлок это круто О_о
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